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Title: "Redesigning User Interface and Graphics Applications in Education, Medicine and Engineering: New Trends for Computational Imaging and 3D Simulation Technologies"
Handbook Aims
The various technological devices and the programming used in augmented reality, multimedia mobile, etc. must maximize the quality of the digital image (static and / or dynamic) to shorten the distance between the real and artificial world, generated by computers. However, In the new interfaces, the human being has to continue to easily differentiate the reality of the content from the fiction or virtuality of the images.
In our days, the user needs interactive systems to function correctly, in the technological devices with which she / he interacts (with or without artificial intelligence). In this theoretical-practical area, graphic computing (graphics and paradigms display, algorithms for the simulation, etc.) and the applications generated from it play a fundamental role including cutting-edge interfaces.
A vanguard that is directly related to those basic sectors of economically developed societies. In other words, serious and qualitative education; modern medicine, efficient and committed to safeguarding human lives, and engineers tending to find practical and sustainable solutions, in the shortest possible time, with reduced costs and oriented to the good of the entire community.
Therefore, our goal is to present a set of new trends in the generation of computer simulation images, using software and hardware committed to the common good in education, medicine and engineering. Below is a list of the main topics covered.
Finally, we clarify that this grouping of tracks and sub-themes are not closed. In other words, it is feasible to incorporate other issues, related to those exposed and that make direct and indirect reference to theories, experiences, results, lessons learned, projects in development, etc. In short, the principal topics and subtopics covered include but are not limited to:
- 3D
- Artificial Intelligence
- Augmented, Mixed and Virtual Reality
- Behaviour Computer Animation
- Brain-Computer Interface – BCI
- Cartography Digital
- Cloud Computing
- Collaborative Interfaces
- Color Mapping, Illumination Techniques and Texture Mapping in Computer Graphics
- Communicability
- Computer Animation and Motion Graphics
- Computer-Aided Design – CAD
- Computer-Aided Education – CAE
- Computer-Aided Manufacturing – CAM
- Cross-Cultural Interfaces: Context and Innovative Metaphors
- Data Models for Web Information Systems
- Digital Typography
- Empathy and Inference: Modeling and Prediction of User Behavior
- Evaluation of User Interfaces and Metrics for Communicability
- Face, Voice and Signature Recognition Systems for Security
- Geometric and Volume Modelling in Computer Graphics
- Graphics Algorithms and Optimization Techniques
- Holographic Displays and Interaction
- Human and Social Factors in Software Engineering
- Human-Computer Communication – HCC
- Human-Computer Interaction – HCI
- Human-Robot Interaction – HRI
- Illustration and Photography Digital
- Imaging Methodologies and Technologies
- Immersive Multimedia and Creativity
- Industrial Design
- Infographics
- Information Retrieval
- Intelligent User Interface
- Intelligent Visualization Tools
- Interaction with 3D Scenes
- Interactive Design and Human Perception
- Knowledge Acquisition and Representation
- Machine Learning Technologies for Vision
- Mobile and Ubiquitous Computing
- Models of Local and Global Illumination
- Multimodal Interfaces
- Novel Applications for Computer Graphics
- Perceptual Based Techniques in Computer Vision, Graphics and Imaging
- Rendering Methods
- Scientific Visualization: Simulation versus Simulation in 3D
- Smart Environments and Tangible Computing
- Social Impact of Art and Culture in Interactive Design
- Special Effects (cinema, new media, etc.)
- Tangible Interfaces and Interactive Playgrounds
- Three-dimensional Reconstructions (architecture, archaeology, medice, etc.)
- User-Adaptive Design, Interaction and Personalization
- Video Games
- Virtual Actors
- Virtual World Creation for Education and Entertainment
- Web Accessibility and Web Quality
- Web-based Information Systems
Submissions:
Two-stage submission: First, interested researchers and practitioners are invited to submit a chapter proposal clearly stating your focused domain problems and contributions related to one of the above topics due on * Closed *; second, authors of accepted proposals will be notified by "between two / three weeks after the submission/s" about the status of their proposals and sent chapter organizational guidelines. Full chapters are due by * Closed *. All submitted chapters will be reviewed on a triple-blind review basis. The handbook is scheduled to be published in 2023 by Blue Herons Editions (Canada, Argentina, Spain and Italy).
Editorial Advisory Board and List of Reviewers
:: Alan Radley. University of London (UK)
:: Alejandra Quiroga. University of Sydney (Australia)
:: Alejandro Frangi. University of Sheffield (UK)
:: Andrea Albarelli. Ca' Foscari University (Italy)
:: Andreas Kratky. University of Southern California (USA)
:: Anna Parodi. University of Genova (Italy)
:: Annamaria Poli. University of Milano Bicocca (Italy)
:: Amanda Rivera. University of Puerto Rico (Puerto Rico)
:: Bruno Cernuschi Frías. University of Buenos Aires (Argentina)
:: Chia-Wen Tsai. Ming Chuan University (Taiwan)
:: Carlos García Garino. National University of Cuyo (Argentina)
:: Claudia Rébola. University of Cincinnati (USA)
:: Claudio Germak. Polytechnic University of Turin (Italy)
:: Danny Barrantes. University of Costa Rica (Costa Rica)
:: Derrick de Kerchove. University of Toronto (Canada)
:: Eulogia Mendoza. National University of La Pampa (Argentina)
:: Farshad Fotauhi. Wayne State University (USA)
:: Filippo Bergamasco. Ca' Foscari University (Italy)
:: Franco Casali. University of Bologna (Italy)
:: Gavriel Salvendy. Purdue University (USA) and Tsinghua University (China)
:: Georgios Styliaras. University of Ioannina (Greece)
:: Héctor Montes. National University of Cuyo (Argentina)
:: Hugo Scolnik. University of Buenos Aires (Argentina)
:: Inmaculada López Vílchez. University of Granada (Spain)
:: Jaap van Till. HAN University of Applied Sciences (the Netherlands)
:: Jonathan Miller. University of Virginia (USA)
:: José Hamkalo. University of Buenos Aires (Argentina)
:: Juan Silva Salmerón. University of Ottawa (Canada)
:: Jurek Kirakowski. University College Cork (Ireland)
:: Juri Hwang. University of Southern California (USA)
:: Kaoru Sumi. Future University Hakodate (Japan)
:: Klementina Možina. University of Ljubljana (Slovenia)
:: Koen van Turnhout. Hogeschool van Arnhem (The Netherlands)
:: Laura Gaytán Lugo. University of Colima (Mexico)
:: Marc Dubois. Free University of Brussels (Belgium)
:: Marilú Lebrón Vázquez. University of Puerto Rico (Puerto Rico)
:: Miguel Cipolla Ficarra. Alaipo & Ainci (Italy & Spain)
:: Mohamed Hamada. University of Aizu (Japan)
:: Özkan Kiliç. Middle East Technical University (Turkey)
:: Pablo Marrero Negrón. University of Puerto Rico (Puerto Rico)
:: Peter Stanchev. Kettering University (USA)
:: Pivovarova Liudmila. Moscow State University (Russia)
:: Reiko Hishiyama. Waseda University (Japan)
:: Roberto von Sprecher. National University of Córdoba (Argentina)
:: Rosa Smurra. University of Bologna (Italy)
:: Ruly Darmawan. Institute of Technology Bandung (Indonesia)
:: Sergio Salinas. National University of Cuyo (Argentina)
:: Tetsuo Tamai. University of Tokio (Japan)
:: Tom Murphy. University College Dublin (Ireland)
:: Vigneswara Ilavarasan. Indian Institute of Management Rohtak (India)
:: Wen-Yuan Jen. National United University (Taiwan)
:: William Hudson. The Open University (UK)
:: William Grosky. University of Michigan-Dearborn (USA)
:: Yeonseung Ryu. Myongji University (South Korea)
Chapter proposal guidelines:
The proposal is expected to be 2 - 4 pages, submitted in .doc or .pdf format, composed of title, author(s) (name, affiliation, phone number, and e-mail address), extended abstract (background, related work, principal contributions, references and so on), table of contents, and contact author/s. All enquiries and submissions can be forwarded to handbook@blueherons.net
Additional Notes:
1) Short Chapter: The longest extension of the text varies between 12 and 16 pages ('5,000 - 6,000 words). Long Chapter: The longest extension of the text varies between 24 and 30 pages (8,000 - 15,000 words). Exceptionally, the extension may be longer than this, but each additional page has a 25 euros cost (maximun 4 pages).
2) The chapters that have been positively evaluated by the reviewers (at least three), whose remarks or corrections –in the case there were, having been made by the authors, could be published in the handbook. The publication cost is 375 euros (short chapter) and 395 euros (long chapter), and the payment should be made through a bank transfer to the Blue Herons account, as it is next detailed:
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The payment of the transfer has to be made prior to October 16, 2023 for the publication of the chapter. Send us a scanned copy of your bank transfer by email: handbook@blueherons.net Please ensure that you pay any charges you bank may charge. We will send you confirmation by email when we have received your payment.
3) All cancellations received in writing by October 20, 2023 will be fully refunded, less 55 euros which will be deducted for administrative expenses. No refunds will be made from October 21, 2023 onwards.
4) The author or authors will get only one a free copy of the handbook. The costs of certificated post and by airmail are at the expense of the author(s).
5) The author(s) can request more than a copy (until finishing the first edition) with a 40% special discount.
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